3D plane to plane equation. We have two cameras a and b, looking at points in a plane. Passing from the projection = (;;) of in b to the projection = (;;) of in a: = ⋅ ⋅ − ⋅ where and are the z coordinates of P in each camera frame and where the homography matrix is given by = −. is the rotation matrix by which b is rotated in relation to a; t is the translation vector from a to b; n ...
